Posts Tagged ‘System’

ST: 10 Pieces of Advice for New STs

If you decided to get involved in storytelling for the first time it can be pretty daunting.  You’ve got multiple players depending on you to guide them through your world who have wildly different definitions of what entertains them.  While I could write thousands and thousands of words about how to run a game I [...]

ST: How to Interpret a Rule

Books on LARP are notorious for being vague with their mechanics.  For as complex and majestic as some settings can be I find time and time again that rules as written (RAW) don’t measure up.  As a result a storyteller needs to gain acuity at assessing rules, and making choices that enhance the world their [...]

Theory: Social Mechanics in LARP

The mechanics of role playing games allow us to be faster, smarter and stronger than we are in real life, so why shouldn’t they also let us be more persuasive?  This is an old discussion in RPGs, but it takes on a different life in LARP, where it’s far more likely for social mechanics to [...]

Admin: Processing Downtime

Downtime always takes work, but many storytellers don’t make their lives any easier by failing to create protocols for downtime processing and failing to layer meaning in their results.  Since they are not returning downtimes that inform the game they are working just as hard to produce substandard results.  By creating systems a storyteller creates [...]

Theory: The House Rule

Whenever an ST makes a rules call they alter the mechanics of a game.  Rules in established systems can be poorly written or simply not achieve the storyteller’s thematic needs.  These ‘house rules’ can drastically improve the cohesion of a game so long as they are created with intent, with a mind to precedent and [...]

Player: What New LARPers Should Know

So you just went to your first LARP and had a good time? I’m really glad that you enjoyed yourself.  This article is for you.  It’s about all of the nagging questions you probably have about what to do next, and offers explanations that you may accidentally not get unless you knew what to ask.

ST: 5 Pitfalls of Experience

Last article I talked about the purpose of experience, this week I’ll talk about some of it’s pitfalls.  Allowing characters to gain experience in some capacity is usually a good thing, but there are certain pitfalls to the process that most don’t consider.  Below the cut I look at 5 different ways that experience can [...]

Theory: The Purpose of Experience

I’m going to let you in on a little secret: while there may be plenty of reasons for experience to exist its primary purpose is to create loyalty in a storyteller’s product.  In other words experience incentivizes attending and participating in a game.

Theory: The Purpose of Mechanics

In issue 006 I’m going to tackle some of the difficult questions about mechanics in LARP, namely what are mechanics and why would we want them? Ultimately I’m going to state a theory on why we have them and how they can be seen through the different lenses of GNS theory. First I should probably [...]