Posts Tagged ‘Opening Circle’

ST: Matters of Time

One of the bigger challenges I find in running a LARP that is fair and fun is managing time dilation during sessions.  It’s my belief that by establishing precedents you can create a culture where players know what they can and cannot get away with regarding time in your game, and ultimately reduce the amount [...]

ST: How to Herd the Cats

Players don’t want to start game when they’re supposed to.  Players don’t want to wander into the allotted game space at the very beginning of a session.  These two statements are like death and taxes, but if you take the proper measures you can inspire a culture where players expect the game to be on [...]

ST: Prepopulating Your Game

I can usually judge the quality of a game based on how much work has been done to define the history of the game space.  By setting a history you provide a foundation upon which the chronicle can build on top of.  If a storyteller doesn’t create a history to teach his players what to [...]

ST: Utilizing NPCs

I don’t like the term NPC.  Why? Players instinctually ascribe less worth to an NPC than they do to a PC, and break the simulation of my game with their meta-gaming.  I don’t blame my players for this, instead I blame previous games that manufacture and support this off-base two-tiered structure.

Player: Staying in Character

If you’re like me you want to get the most out of every game you play.  One easy way to get better value out of a session is to be in character more; the longer you stay in character the more entrenched you become in your character and the easier it is to act according [...]

Player: Getting Into Character

Tonight we focus on trying to get more out of game, and one of the best way a player can do that is by being prepared to play their character from the moment play begins. I recently came across a discussion about how long a game needed to be to be fun, and as Ashley [...]