Posts Tagged ‘LARP Theory’

Theory: Social Mechanics in LARP

The mechanics of role playing games allow us to be faster, smarter and stronger than we are in real life, so why shouldn’t they also let us be more persuasive?  This is an old discussion in RPGs, but it takes on a different life in LARP, where it’s far more likely for social mechanics to [...]

ST: Fun Management

Here’s something I’ll bet a ton of storytellers don’t think about: I call it Fun Management.  Fun Management is the ability to manage a series of efficient storylines that provide the most fun for as many people at once, while involving every player in their game.

ST: Utilizing NPCs

I don’t like the term NPC.  Why? Players instinctually ascribe less worth to an NPC than they do to a PC, and break the simulation of my game with their meta-gaming.  I don’t blame my players for this, instead I blame previous games that manufacture and support this off-base two-tiered structure.

Theory: The House Rule

Whenever an ST makes a rules call they alter the mechanics of a game.  Rules in established systems can be poorly written or simply not achieve the storyteller’s thematic needs.  These ‘house rules’ can drastically improve the cohesion of a game so long as they are created with intent, with a mind to precedent and [...]

Theory: Theories on Power Distribution

  I’ve seen a lot of different ways that storytellers use to populate their new games with characters of different levels of powers, with varying levels of success.  This article breaks down my experience and distills them into different models and suggests why they may or may not be effective.

ST: Min/Max Your Location

 Physical location of LARPs is usually an afterthought for most STs, but few realize the impact that layout can of on how their game will feel.  Use the Three Rooms Theory to optimize your players’ playing experience.  Managing the game space in this way creates continuity, inspires mood and propels people into better roleplaying.

Wrapped in Grey – A Narratavist Case Study

Hello and welcome to my 10th article. This time we’re doing something a little different — we’re looking at Wrapped In Grey, which was a LARP chronicle run by Ryan Elias.  It is quite unique among LARPs I’ve known in that it heavily emphasized story, had few rules, no character sheets and a collaborative conflict resolution [...]

Theory: Gamism – Friend, Enemy or Frenemy

Let me preface this article by mentioning how disappointed I am at the offered descriptions of Gamism on the internet. It’s my belief that the rampant egg-headism in theory circles has created a environment of unrecoverable negativity for the term and further that in order to even begin any kind of legitimate debate we need [...]

Theory: The Purpose of Mechanics

In issue 006 I’m going to tackle some of the difficult questions about mechanics in LARP, namely what are mechanics and why would we want them? Ultimately I’m going to state a theory on why we have them and how they can be seen through the different lenses of GNS theory. First I should probably [...]

Player: Bringing Something to the Table

In my first article discussing the player perspective I wanted to start down at the session level. The ultimate objective of the player is to enjoy themself. LARP is a hobby, we do it for fun, we want to have a good time doing it. So the question becomes “as a player how can I maximize [...]