Posts Tagged ‘GNS Theory’

ST: Matters of Time

One of the bigger challenges I find in running a LARP that is fair and fun is managing time dilation during sessions.  It’s my belief that by establishing precedents you can create a culture where players know what they can and cannot get away with regarding time in your game, and ultimately reduce the amount [...]

ST: The Favour Infrastructure

I watch Once Upon a Time.  It’s a good show in my mind for a lot of different reasons, but the one I like best is how the show has created an environment where favours and contracts are a really big deal.  Favours are a great social mechanism for a LARP, as well, as it [...]

Theory: Social Mechanics in LARP

The mechanics of role playing games allow us to be faster, smarter and stronger than we are in real life, so why shouldn’t they also let us be more persuasive?  This is an old discussion in RPGs, but it takes on a different life in LARP, where it’s far more likely for social mechanics to [...]

Player: Benevolent Metagaming

The verb ‘to metagame’ has taken on an awful connotation in today’s LARPs, but denotatively speaking should it? The reason we LARP is to enjoy ourselves, and part of the way we do that is by involving ourselves in stories.  In an environment where characters’ personal stories are public it is possible for every player [...]

Theory: The Purpose of Downtime

I think a lot of LARPs get downtime wrong, so I wanted to talk about it.  The principle purpose of downtime is to give players something to talk about and do at sessions, but many games I see insist on keeping downtime separate so that their players seem to be playing a LARP once or [...]

Theory: The House Rule

Whenever an ST makes a rules call they alter the mechanics of a game.  Rules in established systems can be poorly written or simply not achieve the storyteller’s thematic needs.  These ‘house rules’ can drastically improve the cohesion of a game so long as they are created with intent, with a mind to precedent and [...]

Wrapped in Grey – A Narratavist Case Study

Hello and welcome to my 10th article. This time we’re doing something a little different — we’re looking at Wrapped In Grey, which was a LARP chronicle run by Ryan Elias.  It is quite unique among LARPs I’ve known in that it heavily emphasized story, had few rules, no character sheets and a collaborative conflict resolution [...]

Theory: Gamism – Friend, Enemy or Frenemy

Let me preface this article by mentioning how disappointed I am at the offered descriptions of Gamism on the internet. It’s my belief that the rampant egg-headism in theory circles has created a environment of unrecoverable negativity for the term and further that in order to even begin any kind of legitimate debate we need [...]

Theory: The Purpose of Mechanics

In issue 006 I’m going to tackle some of the difficult questions about mechanics in LARP, namely what are mechanics and why would we want them? Ultimately I’m going to state a theory on why we have them and how they can be seen through the different lenses of GNS theory. First I should probably [...]

Player: Bringing Something to the Table

In my first article discussing the player perspective I wanted to start down at the session level. The ultimate objective of the player is to enjoy themself. LARP is a hobby, we do it for fun, we want to have a good time doing it. So the question becomes “as a player how can I maximize [...]