Posts Tagged ‘Feedback’

ST – Character Creation Sessions

LARP is by nature social, so as both a player and a storyteller I’ve always been a fan of having a character creation session before a chronicle started. Getting the players together allows them to share ideas and allows you to teach them about what you plan to do with your game. In them you [...]

ST: Why Start a LARP?

Maybe you’re a maniac like me and are thinking of running a LARP.  You’re probably wondering why you’d ever want to do something like that, given the amount of commitment required to run a game.  There are a lot of reasons why you’d want to pull the trigger and start something, because running a LARP [...]

Admin: Monetizing Your Game

Let’s say you wanted to run a LARP professionally… is that even possible in North America? I say it is, but that it’s not exactly a career to retire to.  That being said there are good ways and bad ways to seek out profit.  This article assumes that you’ll be hitting the one-shot convention scene, [...]

Player: That Game Won’t Get Better

Are you enjoying the game(s) that you play? There are a lot of reasons for not liking a game, and sadly very few of those reasons are things that you, as a player, have much control over.  Unless there’s only one LARP in town you have a choice, so choose the game that best fits [...]

ST: Eliciting Meaningful Feedback

Getting players to tell you what is and what isn’t working in your LARP is hard.  There are a number of reasons this happens, but what it usually boils down to one of two things: players don’t want to be mean and players don’t actually know what’s wrong.  Your job as an ST is to [...]

ST: Your Game is Your Product

As a storyteller you are competing for your players’ attention. Out there in the world are a lot of other ways for them to spend their Friday/Saturday/Sunday nights, and as soon as you as a storyteller acknowledge that your game is a product you can begin to position it to succeed. The question you have to [...]