Posts Tagged ‘Downtime’

ST: 10 Pieces of Advice for New STs

If you decided to get involved in storytelling for the first time it can be pretty daunting.  You’ve got multiple players depending on you to guide them through your world who have wildly different definitions of what entertains them.  While I could write thousands and thousands of words about how to run a game I [...]

ST: The Art of the Plot Hook

It’s time for me to get my hands dirty and start talking more directly about plot.   This first article talks about the different ways that you can take plot and insert it into the game’s continuity.  The plot hook takes a certain amount of finesse, since it’s very too easy to either over or understate [...]

Player: That Game Won’t Get Better

Are you enjoying the game(s) that you play? There are a lot of reasons for not liking a game, and sadly very few of those reasons are things that you, as a player, have much control over.  Unless there’s only one LARP in town you have a choice, so choose the game that best fits [...]

ST: Obliterating Player Churn

In my day job I work in sales for a SaaS-based tech company.  Why is this relevant? The SaaS business model depends on recurring subscriptions to your product in order to be prosperous… there is a low cost to start using your product, and a low cost to leave it.  Does this sound familiar to [...]

Admin: Processing Downtime

Downtime always takes work, but many storytellers don’t make their lives any easier by failing to create protocols for downtime processing and failing to layer meaning in their results.  Since they are not returning downtimes that inform the game they are working just as hard to produce substandard results.  By creating systems a storyteller creates [...]

Theory: The Purpose of Downtime

I think a lot of LARPs get downtime wrong, so I wanted to talk about it.  The principle purpose of downtime is to give players something to talk about and do at sessions, but many games I see insist on keeping downtime separate so that their players seem to be playing a LARP once or [...]

ST: The Tyranny of the Eloquent

Every player wants to get their way, but some players are better at it than others.  Some are more insistent, others are better wordsmiths, but when you are deciding who should be allowed to get what they want you as an ST needs to create a culture of equity.  In order to combat this tyranny [...]

Player: How to Enjoy a Low Powered Character

Just because you have a low powered character doesn’t mean you can’t carve out a meaningful existence for that character in a game.  The trick is to create a character that finds ways to interact with the game that mitigate your general lack of power, insert yourself into a position with authority and then press [...]

Admin: Googlize Your Chronicle

Google provides the best value when managing your chronicle.  It gives you access to tools that allow you to communicate with your players, enable transparency in your game and maintain numerous game related, indexed documents that are available any time you have connection to the web.  If you are still using folders and hard copy [...]

Admin: Managing Burnout

If you are a storyteller burnout is inevitable.  Managing the expectations of dozens of players is psychologically trying at the best of times and is murderously destructive at the worst.  What I notice, though, is that most storytellers take actions that bring burnout onto themselves.