Posts Tagged ‘Chronicle Theme’

ST – Antagonists: Making Malevolence Memorable

In order to hit a home run with your villain you need to make your players love to hate them.  In order to get your players shaking their fists focus on opportunities for distinctness.  Bob the villain who dresses in flannel and doesn’t talk much is anti-climactic.  Instead make certain that you use the precious [...]

ST: Meaningful Choice in LARP

Providing opportunities for your players to make meaningful choices should be your primary objective when creating stories.  In order for a choice to be meaningful it must allow for expression of character and chronicle themes, impact the motivations of characters, confront and define the morality and values of characters, offer a risk/reward matrix, present potential [...]

ST: 10 Pieces of Advice for New STs

If you decided to get involved in storytelling for the first time it can be pretty daunting.  You’ve got multiple players depending on you to guide them through your world who have wildly different definitions of what entertains them.  While I could write thousands and thousands of words about how to run a game I [...]

ST: The Art of the Plot Hook

It’s time for me to get my hands dirty and start talking more directly about plot.   This first article talks about the different ways that you can take plot and insert it into the game’s continuity.  The plot hook takes a certain amount of finesse, since it’s very too easy to either over or understate [...]

ST: Why Start a LARP?

Maybe you’re a maniac like me and are thinking of running a LARP.  You’re probably wondering why you’d ever want to do something like that, given the amount of commitment required to run a game.  There are a lot of reasons why you’d want to pull the trigger and start something, because running a LARP [...]

Player: Try Something New

As players we’re only human.  Since we create our characters we tend to do so with a certain consistency.  We have a security blanket of habits and values that we wrap ourselves in, and seldom stray out into the scary, unpredictable world of roles that challenge us as actors.  Once we come to know our [...]

Player: That Game Won’t Get Better

Are you enjoying the game(s) that you play? There are a lot of reasons for not liking a game, and sadly very few of those reasons are things that you, as a player, have much control over.  Unless there’s only one LARP in town you have a choice, so choose the game that best fits [...]

ST: Obliterating Player Churn

In my day job I work in sales for a SaaS-based tech company.  Why is this relevant? The SaaS business model depends on recurring subscriptions to your product in order to be prosperous… there is a low cost to start using your product, and a low cost to leave it.  Does this sound familiar to [...]

Admin: Processing Downtime

Downtime always takes work, but many storytellers don’t make their lives any easier by failing to create protocols for downtime processing and failing to layer meaning in their results.  Since they are not returning downtimes that inform the game they are working just as hard to produce substandard results.  By creating systems a storyteller creates [...]

Theory: The Purpose of Downtime

I think a lot of LARPs get downtime wrong, so I wanted to talk about it.  The principle purpose of downtime is to give players something to talk about and do at sessions, but many games I see insist on keeping downtime separate so that their players seem to be playing a LARP once or [...]