Posts Tagged ‘Archetypes’

ST – Antagonists: Making Malevolence Memorable

In order to hit a home run with your villain you need to make your players love to hate them.  In order to get your players shaking their fists focus on opportunities for distinctness.  Bob the villain who dresses in flannel and doesn’t talk much is anti-climactic.  Instead make certain that you use the precious [...]

Storyteller – Antagonists: Conflict is Key

Way too much has been written about concocting motivations and a sob story to give your villain purpose, but I believe that time devoted to these elements should play second fiddle to the conflict that that these characters create.  In the same vain that I believe players are better served devoting their efforts towards character [...]

Player: Try Something New

As players we’re only human.  Since we create our characters we tend to do so with a certain consistency.  We have a security blanket of habits and values that we wrap ourselves in, and seldom stray out into the scary, unpredictable world of roles that challenge us as actors.  Once we come to know our [...]

Player: Approaches to character creation

Why do you play the kind of characters that you do?  One of the things I notice being a wily veteran of LARP is that certain players are able to create fresh ideas to distinguish their characters from one another and others, well… they aren’t.  Most people aren’t even aware that other players cannot distinguish between [...]