Posts Tagged ‘Admin’

Meta: drLARP vs. the Hiatus

I don’t know if you noticed, but a little while ago I stopped updating drLARP.  I wanted to ensure all of you that I haven’t been abducted by aliens or gotten myself hurt or anything like that; what actually happened was I lost my muse.  That however has started to change, and I’ll be back [...]

ST: 10 Pieces of Advice for New STs

If you decided to get involved in storytelling for the first time it can be pretty daunting.  You’ve got multiple players depending on you to guide them through your world who have wildly different definitions of what entertains them.  While I could write thousands and thousands of words about how to run a game I [...]

Admin: Monetizing Your Game

Let’s say you wanted to run a LARP professionally… is that even possible in North America? I say it is, but that it’s not exactly a career to retire to.  That being said there are good ways and bad ways to seek out profit.  This article assumes that you’ll be hitting the one-shot convention scene, [...]

Player: That Game Won’t Get Better

Are you enjoying the game(s) that you play? There are a lot of reasons for not liking a game, and sadly very few of those reasons are things that you, as a player, have much control over.  Unless there’s only one LARP in town you have a choice, so choose the game that best fits [...]

Admin: Processing Downtime

Downtime always takes work, but many storytellers don’t make their lives any easier by failing to create protocols for downtime processing and failing to layer meaning in their results.  Since they are not returning downtimes that inform the game they are working just as hard to produce substandard results.  By creating systems a storyteller creates [...]

Admin: The City Book

The city book is an incredible asset for a storyteller.  A city book connects the history of the chronicle to different geographical locations, different groups and different specific characters, as well as lays out a feel for the setting that the players will be playing in.  With a well formatted city book you will be [...]

ST: The Tyranny of the Eloquent

Every player wants to get their way, but some players are better at it than others.  Some are more insistent, others are better wordsmiths, but when you are deciding who should be allowed to get what they want you as an ST needs to create a culture of equity.  In order to combat this tyranny [...]

Admin: The Problem Player

Problem players come in all shapes and sizes, and some are definitely more insidious than others.  It’s important to distinguish between unintentional problematic behaviours and deliberate acts of selfishness that damage the fun of others.  When discipline is necessary it is important to have transparent expectations and to reach an accord that improves the health [...]

Admin: Googlize Your Chronicle

Google provides the best value when managing your chronicle.  It gives you access to tools that allow you to communicate with your players, enable transparency in your game and maintain numerous game related, indexed documents that are available any time you have connection to the web.  If you are still using folders and hard copy [...]

Admin: The Player/ST Contract

The single most overlooked, yet crucial part of any starting LARP is the Player/ST contract.  This document provides essential information about the expectations that storytellers have of would be players and expectations that players should have of their storyteller, should they choose to join.  It also is among the first contact points that allow an [...]