Archive for March, 2012

ST: The Favour Infrastructure

I watch Once Upon a Time.  It’s a good show in my mind for a lot of different reasons, but the one I like best is how the show has created an environment where favours and contracts are a really big deal.  Favours are a great social mechanism for a LARP, as well, as it [...]

ST: 10 Pieces of Advice for New STs

If you decided to get involved in storytelling for the first time it can be pretty daunting.  You’ve got multiple players depending on you to guide them through your world who have wildly different definitions of what entertains them.  While I could write thousands and thousands of words about how to run a game I [...]

Player: 10 Pieces of Advice for New Players

For new players, stepping into their first game can be pretty onerous.  There are unanswered questions and a lack of knowledge and lots of uncertainties.  Here are ten pieces of advice I like to give new players to help them start with their feet on the ground and pointed in a good direction:

ST: How to Interpret a Rule

Books on LARP are notorious for being vague with their mechanics.  For as complex and majestic as some settings can be I find time and time again that rules as written (RAW) don’t measure up.  As a result a storyteller needs to gain acuity at assessing rules, and making choices that enhance the world their [...]

Player: DrLARP vs. Entitlement

Let’s get something straight: this isn’t your game, it’s our game.  Even if you’re the storyteller, you’re just one piece of the creative puzzle. All too often, though, I see people taking actions that are principally self-serving and hurt the holistic wholeness of the games they play.  If your idea of fun is at the [...]