Archive for December, 2011

Requisite New Years Post

It’s the end of the year, so I wanted to “break character” and talk about drLARP as a blog.  I hope that I’ve been providing you with content that is relevant to you, either as a player, an ST or someone who just likes thinking about the subject.  So far I’ve written 36 articles over [...]

ST: Breaking Barriers to Entry

Do you remember your first LARP session? Do you remember all of the reasons you came up with for why you didn’t want to do it, even though your friends were doing it and all the excuses you had for not entering game?  Going to your first LARP is a pretty harrowing experience for most, [...]

Admin: The City Book

The city book is an incredible asset for a storyteller.  A city book connects the history of the chronicle to different geographical locations, different groups and different specific characters, as well as lays out a feel for the setting that the players will be playing in.  With a well formatted city book you will be [...]

Player: Body Language – Authority

Earlier I discussed the basics of body language. Today I thought I’d go more in depth in one area that a lot of players have difficulty with.  By nature roleplayers tend away from being assertive, but being treated like a figure of authority very rarely occurs by happenstance – it requires a commitment to performing [...]

ST: The Tyranny of the Eloquent

Every player wants to get their way, but some players are better at it than others.  Some are more insistent, others are better wordsmiths, but when you are deciding who should be allowed to get what they want you as an ST needs to create a culture of equity.  In order to combat this tyranny [...]

Theory: The House Rule

Whenever an ST makes a rules call they alter the mechanics of a game.  Rules in established systems can be poorly written or simply not achieve the storyteller’s thematic needs.  These ‘house rules’ can drastically improve the cohesion of a game so long as they are created with intent, with a mind to precedent and [...]