Archive for July, 2011

Player: Getting Into Character

Tonight we focus on trying to get more out of game, and one of the best way a player can do that is by being prepared to play their character from the moment play begins. I recently came across a discussion about how long a game needed to be to be fun, and as Ashley [...]

ST: Plots Players Can’t Punch

In LARPs that I’ve been a part of there is a movement towards a certain kind of plot structure that culminates in a showdown of force. In a game where this story is the norm there are certain negative consequences: – it encourages needless powermongering – it rewards players of long-term (powerful) characters instead of [...]

Player: Using Power Generously

So today we’re talking about power. Every LARP that I’ve ever seen played have gaps in power between characters. This gap happens either due to premeditation on the part of the storyteller or through uneven character start dates, attendance variance, experience awards, carving out a niche and/or savvy roleplaying. Note that when I say power, I’m [...]

Player: Bringing Something to the Table

In my first article discussing the player perspective I wanted to start down at the session level. The ultimate objective of the player is to enjoy themself. LARP is a hobby, we do it for fun, we want to have a good time doing it. So the question becomes “as a player how can I maximize [...]

ST: Your Game is Your Product

As a storyteller you are competing for your players’ attention. Out there in the world are a lot of other ways for them to spend their Friday/Saturday/Sunday nights, and as soon as you as a storyteller acknowledge that your game is a product you can begin to position it to succeed. The question you have to [...]